Base Building

Base Building

Shape a Dimraeth stronghold with farms, quarries, crafting stations and furniture, and learn how buildings stay tied to each world while your hero travels.

10+
Buildings
5
Ally Facilities

Introduction

Base building in Dimraeth gives you a place to call home in Mirkea — a stronghold where farms, quarries, crafting stations and furniture turn raw materials into a persistent economy. Unlike your hero, buildings stay tied to the world where you placed them, so your stronghold is part of a shared world rather than a private pocket dimension. This section covers the building system from your first wooden bench to a fully upgraded base: what to build first, how farms and quarries feed your crafting, which ally facilities pay off, and how base progression works in solo and co-op play.

Base Building Quick Reference

BuildingMaterialsBenefitUpgrade
Farm PlotsWood and soilSteady crop supply for cooking and sellingMore plots via ally upgrades
QuarryStone and toolsRaw ores and stone for craftingHigher yield per gathering cycle
Crafting StationsWood and metalForge, brew and cook at your baseUnlocks advanced recipes
Ally FacilitiesVaries by allyShop inventory, farming plots, servicesExpands with relationship level

Base Buildings

S

Farm Plots

The engine of your food and money economy

BenefitGrow crops that feed cooking recipes and can be sold for steady income.
UpgradeAlly upgrades expand plot count, boosting your total crop yield per cycle.
Pro TipsPlant a mix of staple crops and rare ingredients so cooking never stalls.
A

Quarry

Raw ores and stone on demand

BenefitExtracts ores and stone that feed your crafting bench and village forge.
UpgradeHigher tiers yield more material per cycle, reducing gather trips.
Pro TipsPair the quarry with the forge so ingots are always ready for upgrades.
A

Crafting Stations

Forge, brew and cook at home

BenefitBrings the full crafting loop into your base so you never travel to craft.
UpgradeUpgraded stations unlock advanced recipes and faster processing.
Pro TipsPlace all stations in one building cluster for quick crafting runs between fights.
S

Ally Facilities

new

NPC-run buildings that scale with relationships

BenefitExpands shop inventory, farming plots and crafting services as you recruit allies.
UpgradeRaises with each ally's relationship level, rewarding long-term investment.
Pro TipsFocus on Befr and Manga first — their shop and forge services give the fastest returns.

Core Mechanics

Base building revolves around placing structures that produce or process resources. Farm plots grow crops that feed your cooking and your wallet, quarries extract ores and stone for crafting, and crafting stations let you forge, brew and cook without leaving home. The key rule of Dimraeth's shared-world design is persistence: buildings stay tied to the world where you placed them, while your hero's progression travels with you. That means your base is a property of a specific world — whether that world is hosted by you or a friend — and co-op partners can contribute to the same stronghold. Ally facilities extend the system, letting recruited NPCs run shops, expand farming plots and offer crafting services that grow as your relationship deepens.

Advantages

A well-built base smooths out every other system in Dimraeth. Farms give you a renewable crop supply for cooking and selling, which turns food into a permanent stat investment and a money-maker at the same time. Quarries feed your crafting stations, so you spend less time wandering for materials and more time building and fighting. Ally facilities add passive benefits like expanded shop inventories and larger farm plots, creating a virtuous cycle where the base makes your hero stronger and your hero's quests unlock better base options. In co-op, a shared stronghold lets a party divide labor — one player tends the farm, another runs the quarry, and everyone benefits from the combined output.

Challenges

Base building competes for time and materials with combat and quest progression, and it is easy to over-invest before you understand the economy. Early upgrades are cheap, but later tiers demand refined materials that take time to produce. The world-persistence rule can also surprise players: if you build extensively in a friend's world, that investment stays there, not on your own hero. Until Early Access launches, the exact building recipes, upgrade trees and material costs are based on official descriptions and demo data, so some numbers may change. Players who ignore their base entirely will still progress, but they will miss the compounding benefits that make the mid-game smoother.

Frequently Asked Questions

What should I build first in my base?+
Start with a crafting bench and one farm plot. The crafting bench turns your gathered materials into useful gear immediately, and a single farm plot gives you a renewable crop source for cooking and selling. Add a quarry once you need steady ores for gear upgrades. From there, invest in ally facilities — they expand shop inventories and farming plots, which directly feed your crafting and cooking loops. Keep your early base small and functional instead of sprawling, because materials are scarce in the first regions.
Do my buildings persist in co-op?+
Buildings persist in the world where you placed them, not on your hero. If you and a friend share a world, the buildings both of you place remain part of that world and both of you can use them. Your hero's level, equipment, inventory and spells travel with you between worlds, but the stronghold itself belongs to the world. This design encourages each party to maintain a shared home base rather than scattering buildings across every world they visit.
How do ally facilities help my base?+
Ally facilities are buildings tied to recruited NPCs that provide passive services. Befr's caravan shop expands the inventory you can buy, Manga the blacksmith unlocks better crafting services, and other allies expand farming plots or offer unique upgrades. The facilities grow as your relationship with each ally deepens, so investing time in allies directly upgrades your base capabilities. This makes the relationship system mechanically important, not just narrative flavor.

Quick Tips

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Place your crafting stations near the village gate. A base is only useful if you visit it, so keep the high-traffic buildings close to where you spawn and where merchants gather.

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Designate one world as your main base and treat others as expeditions. Because buildings stay tied to their world, a single stronghold gives you one place to upgrade instead of many half-built outposts.

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Prioritize ally facility upgrades that expand farm plots and shop inventory — they produce benefits continuously rather than once, making them the best long-term base investments.

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