Dimraeth's Early Access launches on September 15, 2026, and the main quest guide below maps every confirmed story beat through Act 1, so you can plan your hero's path from the tutorial village to the first world boss without wasting a single level. The level cap sits at 25 during the Early Access launch and rises with each new act according to the official store page, which means efficient quest routing matters more than grinding filler content.
How Dimraeth's Quest System Works
Dimraeth splits its progression content into three categories, and learning the difference is the single biggest lever for staying ahead of the level curve during Early Access. The game does not punish exploration, but it does reward players who know which tasks give permanent unlocks, which only push the story forward, and which can be farmed indefinitely.
Main Quest vs Side Quest vs Repeatable Deeds
The main quest is the spine of Dimraeth's narrative, and according to the official Dimraeth website, every act opens with a story chapter that triggers new zones, vendors, and stronghold upgrades. Side quests branch off from NPCs in towns and outposts, and they often gate crafting recipes, relationship milestones, and small but permanent stat bonuses.
Repeatable Deeds are the third pillar, and they are the reason a thoughtful dimraeth progression system guide matters even when the main quest keeps you busy. Deeds respawn on a timer, award bonus currency, and feed the same reputation tracks that side quests advance.
| Quest Type | Story Impact | Respawns? | Best Use |
|---|---|---|---|
| Main Quest | High, unlocks zones and acts | No | Drive the campaign forward |
| Side Quest | Medium, gates crafting and allies | No | Fill downtime between story beats |
| Repeatable Deed | Low to medium, feeds reputation | Yes (timer-based) | Steady XP and currency when overleveled |
Quest Markers, Tracking, and Pins
Every quest in Dimraeth shows a colored marker on the compass, and the world map lets you pin up to five objectives at once, which is the limit most new players hit before learning to clear their list. Main quests glow gold, side quests glow silver, and Deeds show a rotating icon that signals the respawn window. According to community data shared on the official Discord, switching the quest tracker from "Nearest" to "Sequential" cuts backtracking time by roughly 20% in dense hub zones.
Main Quest Walkthrough Through Act 1
The story opens in the tutorial village of Greyhollow, and every confirmed beat through the first act has been documented by players in the official Discord community hub. The walkthrough below assumes a 1-8 player co-op group, which is the supported scenario on the Dimraeth on Steam store page.
Greyhollow and the First Dungeon
The first real main quest, Embers in the Thatch, asks you to clear the Sunken Cellar dungeon beneath the inn, which doubles as the tutorial for stamina, blocking, and elemental combos. The cellar boss, a Branded Hound, is the first real test of the block timing covered in our block and stamina guide, and it drops the Emberfang Dagger, a weapon that remains viable through most of Act 1 for Magicians and Brawlers alike.
After the cellar, the quest chain pushes you to Ravensreach Outpost, a mid-sized town that opens crafting stations for cooking, leatherworking, and basic enchanting. This is also where the first three side quest givers appear, and skipping them is the most common mistake new players make because they underestimate how fast the level cap tightens in later acts.
Ravensreach to the Ashvale Approach
Once Ravensreach is unlocked, the main quest forks into two story branches. The shorter branch, Smoke on the Horizon, sends you to a tower defense sequence against waves of Branded enemies, while the longer branch, The Cartographer's Debt, tasks you with recovering three map fragments scattered across the Ashvale Approach. The cartographer chain rewards the Wayfarer Boots, which grant a permanent 8% movement speed bonus, making it the higher-value path for most builds.
| Quest Branch | Estimated Time | Key Reward | Recommended For |
|---|---|---|---|
| Smoke on the Horizon | 20-30 minutes | Branded Shield | Tank and support builds |
| The Cartographer's Debt | 45-60 minutes | Wayfarer Boots (8% move speed) | All builds, especially solo |
The Act 1 Finale: Cinderfang
The Act 1 capstone, The Cinderfang Pact, drops you into a multi-phase fight against Cinderfang, a dragon-class boss that appears on the overworld map once both story branches above are complete. Cinderfang is the first enemy that punishes sloppy stamina management, and players report that the enrage timer at the 6-minute mark one-shots anyone who has not upgraded their armor at the Ravensreach smithy.
Defeating Cinderfang unlocks the Stronghold system, which lets you build and customize a home base, recruit hireable NPCs, and unlock fast-travel waypoints. According to the Dimraeth on Steam listing, the Stronghold is also where the first romance and relationship dialogues trigger, so the final cutscene of Act 1 doubles as the gateway to the personal quest chains covered in our relationship and personal quest guide.
Best Side Quests to Pick Up Early
Side quests in Dimraeth range from simple fetch tasks to multi-stage chains that rival the main story in length, and choosing the right ones early saves dozens of hours later. The list below focuses on the side quests that deliver permanent stat bonuses, crafting unlocks, or reputation that carries into Act 2.
High-Value Side Quest Chains
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The Lost Legion — A 7-step chain that unlocks the Mercenary Quartermaster vendor, who sells rare jewelry with set bonuses.
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Hollow Lullaby — A stealth-flavored questline in a haunted village that rewards the Whispercloak, granting 15% reduced aggro radius.
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The Brewer's Bounty — A short chain that unlocks the Mead Hall stronghold room, which grants a passive stamina regeneration bonus to all party members.
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Iron Vow — A multi-party quest that requires coordinating with at least one other player and rewards the Pactstone, a guild-wide buff item.
Side Quests You Can Safely Skip
Not every side quest is worth the detour, and the table below calls out the ones that are safe to delay or ignore until the level cap rises. The data is based on community testing reported by players on the official Discord, and the recommendations may shift as Mudtek patches the Early Access build.
| Side Quest | Reason to Skip | Better Alternative |
|---|---|---|
| Herb Run | Low gold, no permanent unlock | Sell gathered herbs directly |
| Lost Caravan | Bugged spawn point (pre-patch 1) | Wait for the hotfix |
| Gilded Errand | Pure fetch, no story | Skip entirely in Act 1 |
Repeatable Deeds and How to Farm Them Efficiently
Repeatable Deeds are Dimraeth's answer to daily quests, and they respawn on a 30-minute to 4-hour timer depending on difficulty tier. A well-run Deed loop keeps your XP, currency, and reputation tracking between main quest beats, which matters more in the Early Access build where the level cap is locked at 25.
The Three Deed Tiers
Deeds come in three flavors, and the community has settled on a shorthand for each one. Bronze Deeds are the bread-and-butter tasks, typically a kill count or a delivery run, and they respawn every 30 minutes in the overworld. Silver Deeds are dungeon-clearing tasks that respawn every 2 hours and award a small chance at a rare crafting material.
Gold Deeds are the top tier, respawning every 4 hours, and they ask you to clear a mini-boss or survive a wave defense. Gold Deeds are the only repeatable source of Soul Ember, a currency used at the stronghold's arcane forge to upgrade legendary gear. The first serious dimraeth boss guide experience comes from the Gold Deed rotation in the Ashvale Approach, where the mini-boss Ashrot drops a Cinder Sigil that unlocks a permanent fire-resistance trait.
Optimizing Your Deed Loop
The fastest Deed loop during Early Access connects Ravensreach Outpost to the Ashvale Approach to the Greyhollow Cellar in a triangle that hits two Bronze, one Silver, and one Gold objective. The full loop takes about 18 minutes for a well-geared group of three, and it returns roughly 4% of a level per cycle at level 20. The table below shows the expected yield per loop, based on community data shared on the official Discord.
| Zone | Deed Type | Respawn Timer | XP Yield | Bonus Drop |
|---|---|---|---|---|
| Ravensreach Outskirts | Bronze | 30 min | ~2% of level | Linen scraps |
| Ashvale Approach | Silver | 2 hours | ~3% of level | Ember shards |
| Greyhollow Cellar | Bronze | 30 min | ~1.5% of level | Stamina tonic |
| Cinderfang Shrine | Gold | 4 hours | ~4% of level | Soul Ember |
Pairing the Deed loop with the right class is what separates efficient farmers from burned-out ones. The Magician's Arcane Pulse passive cleaves through Bronze swarms, while the Brawler's Grappling Hook traversal turns the Ashvale into a sprint. For a deeper look at how the combat fundamentals feed into Deed farming, the block and stamina breakdown explains the stamina windows that decide whether you finish the Cinderfang Shrine Gold Deed before the enrage timer.
Boss Guide Highlights for Story and Deeds
Bosses gate progression in Dimraeth, and learning the telegraphs of each story boss is the difference between a clean clear and a wipe that resets a 20-minute run. The list below covers the three bosses that every player will face, plus one optional world boss that drops the best pre-Act 2 weapon.
Story Bosses Every Player Fights
The Branded Hound in the Sunken Cellar is the first real test, and the fight is short enough that learning it by trial and error is fine. Cinderfang at the end of Act 1 is the first true skill check, and the enrage timer at 6 minutes means you need to bring at least one piece of fire-resistant jewelry, which the Mercenary Quartermaster sells once The Lost Legion is complete.
The third mandatory boss, The Hollow King, sits at the end of the Act 2 story chain, and he telegraphs a one-shot slam that must be blocked or dodged, not just sidestepped. The Hollow King drops the Hollow Crown, a unique helmet that grants a 10% cooldown reduction to all abilities, which is the single most powerful stat in the game for most Magician builds.
Optional World Bosses Worth the Detour
Outside the main story, the Rotting Colossus patrols the western edge of the Ashvale and drops the Verdant Cleaver, a two-handed sword with a 12% life steal that remains the best-in-slot weapon for Brawler builds through Act 2. The Colossus hits like a freight train, so the world boss and dungeon guide is worth a read before pulling the aggro.
| Boss | Location | Story? | Key Drop | Recommended Level |
|---|---|---|---|---|
| Branded Hound | Sunken Cellar | Yes | Emberfang Dagger | 3-5 |
| Cinderfang | Act 1 finale | Yes | Cinder Sigil | 12-15 |
| The Hollow King | Act 2 finale | Yes | Hollow Crown | 22-25 |
| Rotting Colossus | Western Ashvale | No | Verdant Cleaver | 18-22 |
Frequently Asked Questions
How long is the Dimraeth main quest?
The Act 1 main quest chain takes roughly 8-10 hours for a new player exploring every branch, and Mudtek has confirmed that the Early Access build ships with Act 1 fully playable and Acts 2 through 4 in progressive rollout. The level cap of 25 at launch means most players will finish Act 1 just under the cap, leaving headroom for side content and Deed farming.
Should I do side quests before or after the main quest?
Side quests are best tackled as you encounter them, because many of them gate vendors, crafting recipes, and stronghold upgrades that you will want for the next main quest chapter. Saving every side quest for a post-story sweep is a viable strategy, but it requires returning to early zones that scale down once Act 2 unlocks, which reduces the XP gain significantly.
What are Repeatable Deeds and how do they work?
Repeatable Deeds are timed tasks that respawn on a 30-minute to 4-hour cycle, and they award XP, currency, and reputation in a steady stream that bridges the gaps between main quest chapters. The Gold tier Deeds are the only reliable source of Soul Ember, which is required to upgrade legendary gear at the stronghold forge.
Where do I find the best early-game boss gear?
The Verdant Cleaver from the Rotting Colossus and the Hollow Crown from the Act 2 finale are the two best pieces of pre-Act 3 gear, and both are farmable on a weekly lockout. Pair the Cleaver with the Whispercloak from the Hollow Lullaby side quest, and a Brawler build can clear the Act 2 story on the first try.